Mathc matrices/a26
Apparence
Installer et compiler ces fichiers dans votre répertoire de travail.
c00b.c |
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/* ------------------------------------ */
/* Save as : c00b.c */
/* ------------------------------------ */
#include "v_a.h"
/* ------------------------------------ */
void fun(void)
{
double a[R4*C4]={ 1, 1,1,1,
0, 1,9,9,
0,-3,9,9,
0,-4,9,9 };
double id[R4*C4]={ 1, 0,0,0,
0, 1,0,0,
0, 3,1,0,
0, 4,0,1 };
double **A = ca_A_mR(a, i_mR(R4,C4));
double **ID = ca_A_mR(id,i_mR(R4,C4));
double **IDA = mul_mR(ID,A,i_mR(R4,C4));
clrscrn();
printf(" Zero under the pivot \n\n");
printf(" ID :");
p_mR(ID,S3,P0,C6);
printf(" A :");
p_mR(A,S3,P0,C6);
printf(" ID A : Add a constant c times one row to another.");
p_mR(IDA,S5,P1,C6);
f_mR(A);
f_mR(ID);
f_mR(IDA);
}
/* ------------------------------------ */
int main(void)
{
fun();
stop();
return 0;
}
/* ------------------------------------ */
/* ------------------------------------ */
Mettre des zéros sous le pivot :
Exemple de sortie écran :
Zero under the pivot
ID :
+1 +0 +0 +0
+0 +1 +0 +0
+0 +3 +1 +0
+0 +4 +0 +1
A :
+1 +1 +1 +1
+0 +1 +9 +9
+0 -3 +9 +9
+0 -4 +9 +9
ID A : Add a constant c times one row to another.
+1.0 +1.0 +1.0 +1.0
+0.0 +1.0 +9.0 +9.0
+0.0 +0.0 +36.0 +36.0
+0.0 +0.0 +45.0 +45.0
Press return to continue.