Mathc matrices/03v
Apparence
Installer et compiler ces fichiers dans votre répertoire de travail.
c00a.c |
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/* ------------------------------------ */
/* Save as : c00a.c */
/* ------------------------------------ */
#include "v_a.h"
/* ------------------------------------ */
#define RCA RC4
#define EVALUE RC1
/* ------------------------------------ */
/* ------------------------------------ */
void fun(void)
{
double a[RCA*RCA] ={
+3.267287828, -0.475271661, -0.227635307, +0.991405738,
-0.475271661, +3.181920907, -1.871467453, -1.222576216,
-0.227635307, -1.871467453, +2.581540251, -0.755834393,
+0.991405738, -1.222576216, -0.755834393, +1.969251014
};
double **A = ca_A_mR(a, i_mR(RCA,RCA));
double **EValue = eigs_mR(A, i_mR(RCA,RCA));
double **V = i_mR(RCA,RCA);
double **b_free = i_mR(RCA,RCA);
double **Ab = i_Abr_Ac_bc_mR(RCA,RCA,C1);
double **b = m0_mR( i_mR(RCA,C1));
double **Ide = eye_mR( i_mR(RCA,RCA));
double **sIde = i_mR(RCA,RCA);
double **AmnssIde = i_mR(RCA,RCA);
clrscrn();
printf(" A :");
p_mR(A, S8,P5, C4);
smul_mR(EValue[EVALUE][C1],Ide,sIde);
MmnsD_mR(A,sIde,AmnssIde);
c_A_b_Ab_mR(AmnssIde,b,Ab);
GJ_PP_FreeV_mR(Ab,b_free);
c_c_mR(b_free,C2,V,EVALUE);
Normalize_mR(V);
printf(" sIde : EVALUE%d * Ide",EVALUE); p_mR(sIde, S12,P5, C4);
// printf(" AmnssIde : A - (EVALUE%d*Ide)",EVALUE); p_mR(AmnssIde, S9,P5, C4);
// printf(" Ab : [A-(EVALUE%d*Ide)] V%d = 0 ",EVALUE,EVALUE); p_mR(Ab, S11,P5, C4);
// printf(" b_free :"); p_mR(b_free, S9,P5, C4);
// printf(" V%d :",EVALUE); p_mR(V, S9,P5, C4);
stop();
f_mR(EValue);
f_mR(Ab);
f_mR(b);
f_mR(b_free);
f_mR(Ide);
f_mR(sIde);
f_mR(AmnssIde);
}
/* ------------------------------------ */
int main(void)
{
fun();
return 0;
}
/* ------------------------------------ */
/* ------------------------------------ */
Étudier les calculs intermédiaires
Exemple de sortie écran :
A :
+3.26729 -0.47527 -0.22764 +0.99141
-0.47527 +3.18192 -1.87147 -1.22258
-0.22764 -1.87147 +2.58154 -0.75583
+0.99141 -1.22258 -0.75583 +1.96925
sIde : EVALUE1 * Ide
+5.00000 +0.00000 +0.00000 +0.00000
+0.00000 +5.00000 +0.00000 +0.00000
+0.00000 +0.00000 +5.00000 +0.00000
+0.00000 +0.00000 +0.00000 +5.00000
Press return to continue.