Mathc matrices/024
Apparence
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c00a.c |
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/* ------------------------------------ */
/* Save as : c00a.c */
/* ------------------------------------ */
#include "v_a.h"
/* ------------------------------------ */
void fun(int r)
{
double **B = rlower_mR( i_mR(r,r),9.);
double **B_T = transpose_mR(B, i_mR(r,r));
double **S = i_mR(r,r);
double **U = i_mR(r,r);
double **U_T = i_mR(r,r);
double **V = i_mR(r,r);
double **V_T = i_mR(r,r);
double **T = i_mR(r,r);
clrscrn();
printf(" B :");
p_mR(B,S10,P5,C10);
printf(" U :");
svd_U_Rn_mR(B_T,U);
p_mR(U,S10,P5,C10);
printf(" V:");
svd_V_Rn_mR(B_T,V);
p_mR(V, S10,P5,C10);
printf(" S : U_T * B * V");
transpose_mR(U,U_T);
mul_mR(U_T,B,T);
mul_mR(T,V,S);
p_mR(S, S10,P5,C10);
stop();
clrscrn();
printf(" B :");
p_mR(B, S10,P3,C10);
printf(" B = U * S * V_T ");
transpose_mR(V,V_T);
mul_mR(U,S,T);
mul_mR(T,V_T,B);
p_mR(B, S10,P3,C10);
f_mR(B);
f_mR(B_T);
f_mR(V);
f_mR(V_T);
f_mR(U);
f_mR(U_T);
f_mR(S);
f_mR(T);
}
/* ------------------------------------ */
int main(void)
{
time_t t;
srand(time(&t));
do
{
fun(rp_I(R2)+R1);
} while(stop_w());
return 0;
}
/* ------------------------------------ */
/* ------------------------------------ */
Exemple de sortie écran :
B :
+1.00000 +0.00000 +0.00000
-2.00000 -6.00000 +0.00000
-8.00000 -6.00000 +8.00000
U :
-0.04495 +0.04165 +0.99812
+0.34134 +0.93964 -0.02384
+0.93886 -0.33963 +0.05645
V:
+0.60853 -0.19138 +0.77011
+0.56737 +0.78343 -0.25364
-0.55478 +0.59128 +0.58532
S : U_T * B * V
-13.53842 +0.00000 +0.00000
-0.00000 -4.59521 +0.00000
+0.00000 -0.00000 +0.77156
Press return to continue.
B :
+1.000 +0.000 +0.000
-2.000 -6.000 +0.000
-8.000 -6.000 +8.000
B = U * S * V_T
+1.000 -0.000 +0.000
-2.000 -6.000 -0.000
-8.000 -6.000 +8.000
Press return to continue
Press X return to stop