Mathc matrices/00z
Apparence
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c00a.c |
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/* ------------------------------------ */
/* Save as : c00a.c */
/* ------------------------------------ */
#include "v_a.h"
/* ------------------------------------ */
void fun(int r)
{
double **U = r_mR( i_mR(R1,r),9);
double **V = r_mR( i_mR(r,C1),9);
double **A = rToeplitz_mR(U,V,i_mR(r,r) );
double **b = r_mR( i_mR(r,C3),9);
double **Ab = i_Abr_Ac_bc_mR( r, r, C3);
/* i_Abr_Ac_bc_mR(R_Ab, C_A, C_b); */
clrscrn();
printf(" A :");
p_mR(A,S4,P0,C8);
printf(" b :");
p_mR(b,S4,P0,C8);
printf(" Ab :");
c_A_b_Ab_mR(A,b,Ab);
p_mR(Ab,S4,P0,C8);
stop();
clrscrn();
printf(" Copy/Past into the octave window.\n\n");
p_Octave_mR(Ab,"Ab",P0);
printf("\n rref(Ab,.00000000001)\n\n");
printf(" gj_TP_mR(Ab) :");
gj_TP_mR(Ab);
p_mR(Ab,S8,P3,C8);
f_mR(Ab);
f_mR(b);
f_mR(U);
f_mR(V);
f_mR(A);
}
/* ------------------------------------ */
int main(void)
{
time_t t;
srand(time(&t));
do
{
fun(rp_I(RC4)+R1);
} while(stop_w());
return 0;
}
/* ------------------------------------ */
/* ------------------------------------ */
Matrice de Toeplitz.
Exemple de sortie écran :
A :
+8 +3 +6 +9
-3 +8 +3 +6
+5 -3 +8 +3
-7 +5 -3 +8
b :
+2 -6 -6
+2 +5 +2
-3 +5 -2
-3 +1 +3
Ab :
+8 +3 +6 +9 +2 -6 -6
-3 +8 +3 +6 +2 +5 +2
+5 -3 +8 +3 -3 +5 -2
-7 +5 -3 +8 -3 +1 +3
Press return to continue.
Copy/Past into the octave window.
Ab=[
+8,+3,+6,+9,+2,-6,-6;
-3,+8,+3,+6,+2,+5,+2;
+5,-3,+8,+3,-3,+5,-2;
-7,+5,-3,+8,-3,+1,+3]
rref(Ab,.00000000001)
gj_TP_mR(Ab) :
+1.000 +0.000 +0.000 +0.000 +0.628 -1.417 -0.763
+0.000 +1.000 +0.000 +0.000 +0.945 -0.204 -0.012
+0.000 -0.000 +1.000 +0.000 -0.225 +1.582 +0.289
+0.000 +0.000 +0.000 +1.000 -0.501 -0.394 -0.177
Press return to continue
Press X return to stop