Mathc gnuplot/Animation : Courbe de Bézier
Apparence
Petit jeux sur les polygones
[modifier | modifier le wikicode]N'oubliez pas les fichiers h de la librairie.
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c00a.c |
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/* ------------------------------------ */
/* save as : c00a.c */
/* ------------------------------------ */
#include "v_a.h"
#include "y_r.h"
/* ------------------------------------ */
void poly(
double **U,
double **Sides,
double **Angles,
double alpha,
double n
)
{
int i;
int c;
for(i=1;i<n;++i)
for(c=FIRST; c<Angles[C_SIZE][OF]; c++)
vo(U,i*(Angles[FIRST][c])+alpha,Sides[FIRST][c]);
}
/* ------------------------------------ */
int main(void)
{
double alpha =-90;
double a[3] ={ -12., 13.,-12.};
double s[3] ={ 10., 20., 30.};
double **U = G_main(-1000.,1000.,-1000.,1000.);
double **A = c_a_A_mR(a,I_mR(R1,C3));
double **S = c_a_A_mR(s,I_mR(R1,C3));
setup(U,-500,450.);
poly(U,S,A,alpha,50);
setup(U, 500,450.);
poly(U,S,A,alpha,100);
setup(U, -500,-600.);
poly(U,S,A,alpha,200);
setup(U, 500,-600.);
poly(U,S,A,alpha,400);
F_mR(U);
printf(" ... load \"a_main.plt\" ... with gnuplot.\n");
getchar();
return 0;
}
/* ------------------------------------ */
/* ------------------------------------ */
Résultat dans gnuplot |
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