Mathc complexes/a211
Apparence
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c00a.c |
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/* ------------------------------------ */
/* Save as : c00a.c */
/* ------------------------------------ */
#include "w_a.h"
/* ------------------------------------ */
void fun(void)
{
double **U_T = r_mZ(i_mZ(R1, C3), 9);
double **V_T = r_mZ(i_mZ(R1, C3), 9);
double **W_T = r_mZ(i_mZ(R1, C3), 9);
double **VxU_T = i_mZ(R1, C3);
double **WxU_T = i_mZ(R1, C3);
double **VxU_T_pls_WxU_T = i_mZ(R1, C3);
double **V_plus_W_T = add_mZ(V_T,W_T,i_mZ(R1, C3));
double **VplusW_xU_T = i_mZ(R1, C3);
double **A = m1_mZ(i_mZ(R3, C3));
// (v x u)
c_r_mZ(V_T, R1, A, R2);
c_r_mZ(U_T, R1, A, R3);
// cofactor(A) -> (v x u)
c_z_mZ(cofactor_Z(A, R1, C1), VxU_T, R1, C1);
c_z_mZ(cofactor_Z(A, R1, C2*C2-C1), VxU_T, R1, C2);
c_z_mZ(cofactor_Z(A, R1, C3*C2-C1), VxU_T, R1, C3);
// c*C2 : a number has two columns
// -C1 : The real part of the number
// (w x u)
c_r_mZ(W_T, R1, A, R2);
c_r_mZ(U_T, R1, A, R3);
// cofactor(A) -> (w x u)
c_z_mZ(cofactor_Z(A, R1, C1), WxU_T, R1, C1);
c_z_mZ(cofactor_Z(A, R1, C2*C2-C1), WxU_T, R1, C2);
c_z_mZ(cofactor_Z(A, R1, C3*C2-C1), WxU_T, R1, C3);
// c*C2 : a number has two columns
// -C1 : The real part of the number
// (vxu) + (wxu)
add_mZ(VxU_T,WxU_T,VxU_T_pls_WxU_T);
// (v+w) x u
c_r_mZ(V_plus_W_T, R1, A, R2);
c_r_mZ(U_T , R1, A, R3);
// cofactor(A) -> ((v+w) x u)
c_z_mZ(cofactor_Z(A, R1, C1), VplusW_xU_T, R1, C1);
c_z_mZ(cofactor_Z(A, R1, C2*C2-C1), VplusW_xU_T, R1, C2);
c_z_mZ(cofactor_Z(A, R1, C3*C2-C1), VplusW_xU_T, R1, C3);
// c*C2 : a number has two columns
// -C1 : The real part of the number
clrscrn();
printf(" u_T :");
p_mZ(U_T, S4, P0, S3, P0, C6);
printf(" v_T :");
p_mZ(V_T, S4, P0, S3, P0, C6);
printf(" w_T :");
p_mZ(W_T, S4, P0, S3, P0, C6);
printf("\n\n"
" (v+w) x u == (vxu) + (wxu) \n\n"
" (v+w) x u :");
p_mZ(VplusW_xU_T, S5, P0, S3, P0, C6);
printf(" (vxu) + (wxu) :");
p_mZ(VxU_T_pls_WxU_T, S5, P0, S3, P0, C6);
f_mZ(U_T);
f_mZ(V_T);
f_mZ(W_T);
f_mZ(VxU_T);
f_mZ(WxU_T);
f_mZ(VxU_T_pls_WxU_T);
f_mZ(V_plus_W_T);
f_mZ(VplusW_xU_T);
f_mZ(A);
}
/* ------------------------------------ */
int main(void)
{
time_t t;
srand(time(&t));
do
{
fun();
} while(stop_w());
return 0;
}
/* ------------------------------------ */
/* ------------------------------------ */
Les vecteurs en mathématiques sont supposés être des vecteurs colonnes, c'est pour cela que j'utilise _T pour afficher des vecteurs lignes.
Exemple de sortie écran :
u_T :
+9 -3i +6 +6i -6 +8i
v_T :
+6 +5i -5 -7i -8 -3i
w_T :
+7 +1i -4 -2i +2 +1i
(v+w) x u == (vxu) + (wxu)
(v+w) x u :
+150+30i +66-68i +150+168i
(vxu) + (wxu) :
+150+30i +66-68i +150+168i
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