Mathc complexes/a209
Apparence
Installer et compiler ce fichier dans votre répertoire de travail.
c00a.c |
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/* ------------------------------------ */
/* Save as : c00a.c */
/* ------------------------------------ */
#include "w_a.h"
/* ------------------------------------ */
void fun(void)
{
double **U_T = r_mZ(i_mZ(R1, C3), 9);
double **V_T = r_mZ(i_mZ(R1, C3), 9);
double **UxV_T = i_mZ(R1, C3);
double **VxU_T = i_mZ(R1, C3);
double **A = m1_mZ(i_mZ(R3, C3));
double **B = m1_mZ(i_mZ(R3, C3));
c_r_mZ(U_T, R1, A, R2);
c_r_mZ(V_T, R1, A, R3);
c_r_mZ(V_T, R1, B, R2);
c_r_mZ(U_T, R1, B, R3);
// cofactor(A) -> (u x v)
c_z_mZ(cofactor_Z(A, R1, C1), UxV_T, R1, C1);
c_z_mZ(cofactor_Z(A, R1, C2*C2-C1), UxV_T, R1, C2);
c_z_mZ(cofactor_Z(A, R1, C3*C2-C1), UxV_T, R1, C3);
// c*C2 : a number has two columns
// -C1 : The real part of the number
// cofactor(A) -> (v x u)
c_z_mZ(cofactor_Z(B, R1, C1), VxU_T, R1, C1);
c_z_mZ(cofactor_Z(B, R1, C2*C2-C1), VxU_T, R1, C2);
c_z_mZ(cofactor_Z(B, R1, C3*C2-C1), VxU_T, R1, C3);
// c*C2 : a number has two columns
// -C1 : The real part of the number
clrscrn();
printf(" u_T :");
p_mZ(U_T, S3, P0, S2, P0, C6);
printf(" v_T :");
p_mZ(V_T, S3, P0, S2, P0, C6);
printf("\n u x v == -v x u \n\n"
" u x v :");
p_mZ(UxV_T, S5, P0, S4, P0, C6);
printf(" v x u :");
p_mZ(VxU_T, S5, P0, S4, P0, C6);
f_mZ(U_T);
f_mZ(V_T);
f_mZ(A);
f_mZ(B);
}
/* ------------------------------------ */
int main(void)
{
time_t t;
srand(time(&t));
do
{
fun();
} while(stop_w());
return 0;
}
/* ------------------------------------ */
/* ------------------------------------ */
Les vecteurs en mathématiques sont supposés être des vecteurs colonnes, c'est pour cela que j'utilise _T pour afficher des vecteurs lignes.
Exemple de sortie écran :
u_T :
-1-6i -6+4i -3-7i
v_T :
-8+3i +6+5i +2-3i
u x v == -v x u
u x v :
-17 +83i +65 +56i -12 +9i
v x u :
+17 -83i -65 -56i +12 -9i
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