Mathc complexes/02m
Apparence
Installer et compiler ces fichiers dans votre répertoire de travail.
c00a.c |
---|
/* ------------------------------------ */
/* Save as : c00a.c */
/* ------------------------------------ */
#include "w_a.h"
/* ------------------------------------ */
#define FACTOR_E +1.E-1
#define RCA RC4
#define EV RC4
/* ------------------------------------ */
/* ------------------------------------ */
void fun(void)
{
double a[RCA*(RCA*C2)] ={
+1.329842932,+0.000000000, -0.125654450,-0.209424084, -0.041884817,-0.376963351, -0.041884817,+0.125654450,
-0.125654450,+0.209424084, +1.910994764,+0.000000000, -0.125654450,-0.057591623, +0.031413613,+0.036649215,
-0.041884817,+0.376963351, -0.125654450,+0.057591623, +1.785340314,+0.000000000, +0.068062827,+0.031413613,
-0.041884817,-0.125654450, +0.031413613,-0.036649215, +0.068062827,-0.031413613, +1.973821990,+0.000000000
};
double **A = ca_A_mZ(a, i_mZ(RCA,RCA));
double **EigsValue = eigs_mZ(A, i_mZ(RCA,C1));
clrscrn();
printf(" Copy/Past into the octave windows \n\n");
p_Octave_mZ(A,"a",P9,P9);
printf(" format short e\n"
" E = eigs (a,%d)\n\n", RCA);
printf(" EigsValue :");
p_mZ(EigsValue, S10,P4, S10,P4, C4);
stop();
f_mZ(A);
f_mZ(EigsValue);
}
/* ------------------------------------ */
int main(void)
{
fun();
return 0;
}
/* ------------------------------------ */
/* ------------------------------------ */
Vérifier les valeurs propres : ici trois valeurs propres identiques
Exemple de sortie écran :
Copy/Past into the octave windows
a=[
+1.329842932+0.000000000*i,-0.125654450-0.209424084*i,-0.041884817-0.376963351*i,-0.041884817+0.125654450*i;
-0.125654450+0.209424084*i,+1.910994764+0.000000000*i,-0.125654450-0.057591623*i,+0.031413613+0.036649215*i;
-0.041884817+0.376963351*i,-0.125654450+0.057591623*i,+1.785340314+0.000000000*i,+0.068062827+0.031413613*i;
-0.041884817-0.125654450*i,+0.031413613-0.036649215*i,+0.068062827-0.031413613*i,+1.973821990+0.000000000*i]
format short e
E = eigs (a,4)
EigsValue :
+2.0000 -0.0000i
+2.0000 +0.0000i
+2.0000 -0.0000i
+1.0000 +0.0000i
Press return to continue.