Mathc complexes/018
Apparence
Installer et compiler ce fichier dans votre répertoire de travail.
c00a.c |
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/* ------------------------------------ */
/* save as : c00a.c */
/* ------------------------------------ */
#include "w_a.h"
/* ------------------------------------ */
#define FACTOR_E +1.E-2
/* ------------------------------------ */
/* ------------------------------------ */
void fun(int r)
{
double **A = rlower_mZ( i_mZ(r,r),99);
double **A_T = ctranspose_mZ(A,i_mZ(r,r));
double **V = i_mZ(r,r);
double **V_T = i_mZ(r,r);
double **U = i_mZ(r,r);
double **U_T = i_mZ(r,r);
double **X = i_mZ(r,r);
double **T = i_mZ(r,r);
clrscrn();
printf(" A :");
p_mZ(A, S10,P2, S8,P2, C4);
printf(" U :");
X_U_mZ(A_T,U,FACTOR_E);
p_mZ(U, S10,P3, S8,P3, C4);
printf(" V :");
X_V_mZ(A_T,V,FACTOR_E);
p_mZ(V, S10,P3, S8,P3, C4);
ctranspose_mZ(U,U_T);
ctranspose_mZ(V,V_T);
stop();
clrscrn();
printf(" X = U_T * A * V :");
mul_mZ(U_T, A, T);
mul_mZ(T, V, X);
p_mZ(X, S10,P3, S8,P3, C4);
printf(" A :");
p_mZ(A, S10,P2, S8,P2, C4);
printf(" A = U * X * V_T ");
mul_mZ(U, X, T);
mul_mZ(T, V_T, A);
p_mZ(A, S10,P2, S8,P2, C4);
f_mZ(A);
f_mZ(A_T);
f_mZ(V);
f_mZ(V_T);
f_mZ(U);
f_mZ(U_T);
f_mZ(X);
f_mZ(T);
}
/* ------------------------------------ */
int main(void)
{
time_t t;
srand(time(&t));
do
{
fun(rp_I(R3)+R1);
} while(stop_w());
return 0;
}
/* ------------------------------------ */
/* ------------------------------------ */
La X décomposition d'une matrice triangulaire inférieur
Exemple de sortie écran :
A :
-68.00 -8.00i +0.00 +0.00i +0.00 +0.00i +0.00 +0.00i
+88.00 -39.00i +82.00 +31.00i +0.00 +0.00i +0.00 +0.00i
-89.00 -58.00i -68.00 -77.00i +81.00 -53.00i +0.00 +0.00i
+59.00 +81.00i -68.00 +52.00i +80.00 +36.00i +88.00 -36.00i
U :
-0.100 +0.190i -0.081 -0.062i +0.628 -0.614i -0.168 +0.380i
-0.039 -0.523i -0.034 +0.085i -0.004 +0.259i +0.212 +0.777i
-0.382 +0.436i +0.437 -0.498i -0.283 +0.140i -0.120 +0.333i
+0.585 +0.000i +0.736 +0.000i +0.250 +0.000i +0.230 +0.000i
V :
-0.015 -0.755i +0.236 +0.035i -0.166 +0.555i -0.017 -0.191i
-0.463 -0.399i -0.151 +0.312i -0.208 -0.463i +0.407 +0.288i
-0.037 -0.012i +0.590 -0.534i -0.318 -0.172i -0.116 +0.469i
+0.231 +0.000i +0.434 -0.000i +0.526 +0.000i +0.694 +0.000i
Press return to continue.
X = U_T * A * V :
+222.775 -91.135i -0.000 +0.000i +0.000 -0.000i -0.000 +0.000i
+0.000 +0.000i +149.194 -61.034i +0.000 -0.000i -0.000 +0.000i
+0.000 -0.000i -0.000 -0.000i +41.800 -17.100i +0.000 -0.000i
+0.000 +0.000i -0.000 -0.000i -0.000 +0.000i +29.179 -11.937i
A :
-68.00 -8.00i +0.00 +0.00i +0.00 +0.00i +0.00 +0.00i
+88.00 -39.00i +82.00 +31.00i +0.00 +0.00i +0.00 +0.00i
-89.00 -58.00i -68.00 -77.00i +81.00 -53.00i +0.00 +0.00i
+59.00 +81.00i -68.00 +52.00i +80.00 +36.00i +88.00 -36.00i
A = U * X * V_T
-68.00 -8.00i +0.00 +0.00i +0.00 +0.00i -0.00 +0.00i
+88.00 -39.00i +82.00 +31.00i +0.00 +0.00i -0.00 -0.00i
-89.00 -58.00i -68.00 -77.00i +81.00 -53.00i +0.00 -0.00i
+59.00 +81.00i -68.00 +52.00i +80.00 +36.00i +88.00 -36.00i
Press return to continue
Press X return to stop